You were greeted by your parents who didn't seem to have any memories of the incident. As the next day went by, you awakened with an anxious heart as you bolted down the stairs. "You freed your ancestors are saved your parents. You get the badge for completing "Chapter 4 Good Ending". You see the Evil God saying "WHAT A USELESS TOOL" and seeing Saigomo getting dragged under the water. After her demise, Yasu will awake from his sleep with anxiousness to see what had happened to his parents only to find them doing well without of memory of that incident. But if he chose the second option, to kill Sama, she will finally fall from her glory and be plumbed to the depth by several stone arms. If he chose the first option, to save your parents, Yasu will become Sama's new puppet for all eternity. After destroying all 7 hearts, Yasu is given a choice whether to save his family or to end Sama. If you destroy 3 hearts, she will be in a far inhumane form, she has lost all her patience and will pursue you without warning. A red door spawns in and Yasu gets teleported to where Sama is. Hiachi is scared, so her mother, Futaomote, comforts her. Yasu notices some of the monsters he encountered hanging from Sama’s spider web. Now in the darkness, Yasu is tasked to destroy Kintoru's 7 hearts with the blessed blade given by his great-grandfather to defeat her. Sama's Final Lair - Part 4 Part 4 Main Article: Chapter 4: Sama's final lairĪfter getting the blessed blade from Kusonoki, Yasu is teleported to what seems to be Sama's final lair. Kusonoki gives Yasu his blessed blade after telling the story and instructs him to destroy Sama. He tells Yasu that he is his great grandfather, and also tells him about the deal he made long ago to save his daughter, how he was tricked regardless, and how Sama cursed his entire bloodline. When done, Yasu frees Kusonoki from the witch's curse. Inside the maze, there are six cursed pieces and puzzles, and they are needed to be burned in the white flame which is next to a giant tree that looks exactly like a Jubokko Tree.
When the code is entered, Yasu is given a key, and has to go back through the hallway again to open the other normal door leading to Kusonoki's maze. He enters the code he saw earlier (2573), yet the digits in the safe are in roman numerals. After going through the long hallway, Yasu is greeted by a safe that needs a code.
When Yasu enters the door, the music that Yasu's mother used to hum to Yasu every night when he was little starts to play.Īs Yasu keeps progressing, the walls begin to become red-tinted and the radio plays a distorted version of the music. He then uses this for the glowing door back downstairs. Yasu goes upstairs and finds a butterfly spirit stuck on a plant. The two doors are a glowing door, and a seemingly dirtier door. The code seems to be in roman numerals, and says " II-V-VII-III." Moving forward, he finds a door with a bright glimpse, however, he needs a butterfly spirit to unlock it. Inside the building is a statue of Kusonoki which has a code on its baseplate. Yasu collects all of the butterflies and escapes.Īfter escaping the school, Yasu comes forward to a town, and makes his way into the building. He may use the lockers and classrooms to conceal himself from the monster. Yasu has to find multiple keys to open up doors to collect all the spirits needed. When he tries to find 10 - 15 butterfly Spirits in the halls of the school, he is chased by another monster that would mercilessly kill him upon notice. Yasu is now back to his school, where everything started. After he avoids the dummies, Yasu opens a door that brings him to a place he once knew. These dummies act like Shizu but are much faster and more aggressive. Yasu now begins to doubt if he is in his own house again, wondering if this is some sort of sick nightmare.
He uses the key and unlocks a door that leads down a hallway filled with chains, only to come across a cave with multiple dummies in them. He assumes that it is just a Halloween prop at first, until it jumpscares him and disappears, leaving them in confusion. After breaking down planks with this crowbar, he goes down a hallway to find a monster lying by a small pedestal near a crate with a key on it. He moves to the corner of the basement, with several crates, and finds a crowbar lying behind these crates. Using this key, he goes down to the basement. He then goes back downstairs and unlocks a door leading to the garage, which leads to the outside of the house, where he obtains another key. He goes into the master bedroom upstairs and collects a key from a drawer.
Yasu is now inside of his old house and he notices something is off.